﻿
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//
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#include  "ace.RenderTexture_Imp.h"

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//
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namespace ace {
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	//
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	RenderTexture_Imp::RenderTexture_Imp(Graphics* graphics, Vector2DI size)
		: DeviceObject(graphics)
		, m_size(size)
	{
		m_type = TEXTURE_CLASS_RENDERTEXTURE;
	}

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	//
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	RenderTexture_Imp::~RenderTexture_Imp()
	{

	}

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	//
	//----------------------------------------------------------------------------------
}